local Hit = {}
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local folder = Instance.new("Folder", Character)
folder.Name = "Hit player's folder"
print("adding folder")
Character:WaitForChild("Humanoid").Died:Connect(function()
local findHitFolder = Character:WaitForChild("Hit player's folder")
local bounty = Player.leaderstats:WaitForChild("Bounty")
print("Player died")
if findHitFolder then
print("Found Folder")
for _, v in pairs(findHitFolder:GetChildren()) do
print("Finding children")
print("Found + Adding bounty")
local otherplayer = game.Players:WaitForChild(v.Name)
local Enemybounty = otherplayer.leaderstats:WaitForChild("Bounty")
if Enemybounty.Value < 0 then return end
bounty.Value = bounty.Value - (bounty.Value * 0.15)
Enemybounty.Value = Enemybounty.Value + (bounty.Value * 0.2)
end
end
end)
end)
end)
Problem: Once you hit a player your name put into a folder. Inside the folder, the same person can be inside the folder. If there name in it twice then they gain bounty twice.
Solution: If there a way to detect if a player who already received their bounty to not get it again.
Etc: The script works but it not completed.