Game ambient and color of the walls changing when testing

Hello!
i recently made a topic about a plastic effect on my bricks, it got solved, but this also happened.

i took some screenshots of what is happening, its basically that when im building the game, it looks how i want it to look:


but here is how it looks in game
image
you can see its more brown in the picture above this text.
its more obvious here
How i want it to look like
image

how it looks like


i have tried changing the ambient, the tint color in the color correction, the contrast, saturation, brightness, etc, but i havent got a result, it just looks brownish instead of the reddish color i want.

is there a way to fix this? is there anything i could add/remove to my lighting?

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Have you tried adjusting your level of graphics to 8-10?

This may help.

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Hi, sorry for not answering quickly, but my pc is melting. My graphics are all at 10, and rendering is at 21

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No problem. Can you show me a picture of your properties for lighting in workspace?

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Yes, but you will have to wait because as i already said, my pc is on fire, so ama leave it to rest

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even if its all red, its still brownish

image

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Disable colour correction entirely and see if that changes it in test mode.

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looks the same

There’s a script in your game in ‘Server script service’ that alters your lighting. You either need to update the script with your new values, or disable/delete it entirely.

image

This is the script:

local lighting = game:GetService("Lighting")
lighting.FogEnd = 4500
lighting.OutdoorAmbient = Color3.new(140/255, 140/255, 140/255)
lighting.GlobalShadows = true
lighting.Brightness = 1.5
lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)

You’ll need to change “OutdoorAmbient”, “Ambient” and “ShadowColor” to fix the effect, but you may want to adjust the “Brightness” with your variables as well.

Good luck.

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thx for the help, i didnt notice that lol

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