Reproduction Steps
Create a humanoid rig and parent it to ReplicatedStorage. Create a LocalScript in StarterPlayer which clones the rig and parents it to workspace and unanchors it. And then add a loop that sets it to MoveTo the location of the player constantly. Walk out of simulation range of the humanoid while it is following you (may need to increase player walkspeed). This occurs in Studio and the Live game. I made a demo of it here which is copyable: https://www.roblox.com/games/5197546788/test
Expected Behavior
I expect the humanoid to continue following the player as normal.
Actual Behavior
The rig first disappears, then appears to snap to a location relative to the player, as if it were anchored. It completely breaks the rig.
Here is footage of the bug occurring:
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-03-02 15:03:00 (+11:00)