I have recently created a new game and wanted to get some open minds and new thoughts about future updates with game design.
This game is about flexing your badges with others. That’s not the only thing you can do! You can pet cats, look at a daily quote, buy something from a shop, and more!
I wanted to know what I could improve by getting more players. I am a small developer and only excel in scripting, and without a major team, I don’t know how to have the game designed for players to be engaged or have a main selling point for a player to purchase a gamepass.
Another thing that I want to know is the difference in why the game, “flex your weather” , from which our game takes heavy inspiration, has many players returning to the game compared to ours.
The game seems fine, except the mod abuse you guys were doing… which makes the game 0/10. I am offended by the mod abuse.
It’s just another hangout game so nothing really special. I would suggest adding some minigame activites? Maybe like a small booth area as well? Some other stuff could also work like expanding the map to show an open area.
It seems to be a fun hangout game with a cool concept that really captures a classic Roblox feeling, which I absolutely loved. The intentionally “immature” aesthetic adds a unique charm, and I appreciate that it doesn’t take itself too seriously. The game is very interactive, offering plenty for players to do. However, I did find the map a bit difficult to navigate, which could be improved to enhance the overall player experience.