Game Development Feedback - Cash Roll

I have been recently working on an adaption of mobile game ads but in Roblox. Some fake ads have a game where you roll down a conveyor through some gates and earn/lose some money. I wanted to recreate in Roblox to try and learn some new skills and to have fun. It isn’t fully finished but I wanted to see if this game had potential for improvements or if the core principal was too boring. Each gate is randomly given a value that either adds, subtracts, multiplies or divides your current cash.

Cash Roll Tests - Roblox

Some issues I’ve noticed is that the debounce feature breaks when I enter levels too quickly so I must walk backwards at sections to give the debounce enough time to reload. Also the code is mostly run in scripts and not local scripts and so multiplayer is impossible since new players will just reload the whole level at the start and delete your current level. The game clears all other gates for new gates so this is a huge issue if run server side.

This game intends to be a infinitely generated levels (an formula clones the gates, conveyors, boundaries and increases values for difficulty) but can break at around stage 10 (200 or so gates) so I could try to make simple pre-defined levels with one main endless mode.

Where else can I improve on this game?

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I gave it a try and…

Rating: 8.5 :star2:

Your experience is well-made and straight-forward. Addictive (like most mobile games), easy to understand, and the UI is user-friendly! However, I noticed a few issues that could make the game weird yet quirky, so it’s your choice to keep them or remove them!


Main issues. :beetle:

  • The first thing to take in account is the simplicity of the UI. Mobile experiences have their UI in a more modern-like feel, with rounded corners, gradients, clean icons, and eye-friendly text/color pallete. I made an improved version of your UI which gives a similar feel to mobile games.


It’s not perfect, though it already brings the “mobile-like” feel a bit more.

  • Another thing to note is how unbalanced the selection gates (the green and red ones) can be sometimes. I’d suggest creating a check-like system to make the gates fair, avoiding the money to go up or down absurdly.

These are just a few suggestions, but on the overall, great replica! :wink:

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