A couple of my friends are working on a game. All of a sudden, the game become extremely laggy to the point where it’s unplayable. We have no culprits, as our part count is only about 3000, and we have8000 instances. we have a system where the majority of the instances are unloaded until you enter the area. The game runs very smoothly in studio, but upon playtesting/entering the game, the fps drops to about 15 consistantly.
Does anyone have any possible culprits for the lag?