Game extremely laggy

A couple of my friends are working on a game. All of a sudden, the game become extremely laggy to the point where it’s unplayable. We have no culprits, as our part count is only about 3000, and we have8000 instances. we have a system where the majority of the instances are unloaded until you enter the area. The game runs very smoothly in studio, but upon playtesting/entering the game, the fps drops to about 15 consistantly.

Does anyone have any possible culprits for the lag?

What is the memory usage in the game?

Did you use any free models? Are there any scripts?

yes, we use free models ironically but all scripts within free models are purged

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~1400 MB on average, it typically ranges from 1350-1400

That most likely is why it’s lagging.

i could be incorrect tho so idk

well that’s kinda obvious, i wanted to know what caused that extremely high memory usage

You said you used free models, correct?

Any scripts that you guys made in your game?

yes. its a tower obby game

certain parts do contain scripts, but those are removed and put in serverstorage until needed. parts get

find “JToH Kit” and most of the scripts ingame are there, with a few more

we used free models but we remove the scripts,

Check to see if you accidentally left a Humanoid object in the workspace.

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Ah, there we go. thanks a ton :smiley:

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