Game failing to save, server save/publishing internal server error

I can’t get it to work. I get this error:

Get symbolic links failed with error: Authorization has been denied for this request.

Yes, it is still happening.

I am trying to publish from a local file but I keep getting this message

image

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Really intense error, probably its occurring to heavy maps, I usually use baseplates to do heavy development because my game holds a heavy map and I prefer to use them just in case an error persists again or if a new error statement approaches, I hope an engineering team contacts you anytime soon.

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Hey there, publishing time outs on larger sized games/maps happen quite often unfortunately, about a month or two back I started experiencing the same!
I’m not aware of any solutions to the time out but there are a few workarounds!

Here’s what worked for me:
1.Connecting my PC to my Mobile Hotspot in order to publish! (As the phones 4G LTE was faster than my Internets upload speeds.

2.Upgrading my Internets Upload speed by purchasing a higher tier with my ISP :frowning:

So far these were the only things that allowed me to publish when encountering this issue.

Also once you encounter this issue i’d advise not to have the place as a team create as more issues with actually opening the place can occur.

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I have been working on the game with Team Create disabled due to it failing to save or randomly disconnecting me from Studio resulting in lost work. So now every time it fails to publish I just save to a local file and try again later.

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Issue is though, when I try to publish from a local file to a TC enabled place, it doesn’t actually publish. It just opens the Team Create and doesn’t overwrite the TC with my local file.

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You can help us start by adhering to How to post a Bug Report and providing the necessary information for us to investigate :slight_smile:

We have already resolved some of the Team Create issues that have occurred, but due to the continued strain on our services, there are multiple problem sources. It is extremely critical that everyone experiencing problems follows the bug reporting guidelines & provides logs, or we may miss new problems.

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