Game feedback - "Blade of Chance"

Please consider using the “What are you working on currently?” topic!
Hello!
Recently, I have been working on a project of mine that is similar to that of a rng game, however, I have tried to differentiate it from the generic games of that genre.
Rather than traditional “auras” with set chances to roll, my game works by whenever you roll a sword, it randomly generates the materials, colors, and parts based on certain rarities. Additionally, taking inspiration from CS:GO, I implemented a “float” system where your blade’s quality is determined from a random number between 0 - 1. The game also has a basic form of combat (block, parry, dodge) but is still in the works. The game is nowhere near finished, but I am posting this here for now to get feedback. There is a dueling system where you can bet coins against another person, however, I imagine you can’t really experience that as I doubt this game will have more than one player at a time at the moment.

Things I am currently working on:

  1. skill tree (skills, more inventory, etc)
  2. trading hub (possibly sells swords for robux like pls donate?)
  3. better ui
  4. better map
  5. craftable potions from randomly spawning resources
  6. logos/icons etc
  7. better vfx
  8. polishing of some sword parts
  9. monetization

Here is the link:

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I think that rolling the sword should definitely roll between different models too

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good idea I will be adding that soon