Hope whoever is reading this is well, thanks for stumbling across my post. I’ve made this post seeking advice as I’m desperate for community feedback and insight on what could be the reason towards my game failing. I have a few ideas however, I can never settle on one.
The Main Issues
My main issue with the game is the statistics, the game has very low retention, with Day 1 retention being as little as 1.45%, and Day 7 retention being as minimal as 0.07% whilst Day 30 retention is non-existent.
The game gains about 100-140 new players everyday here and there with CCU being flatlined at 0 most of the time.
The main audience for the game is a younger audience who are interested in a simple game.
What is the game about?
The game is a simple “Would You Rather” game with other attributes inflicted such as 3 mini-obbies with increasing difficulty to keep players occupied during rounds that they may have missed + intermissions, a spleef area and an egg hatching area with pets. Players can purchase swords in the game and the game also has a map voting system for different maps every round.
What are you asking?
I’m asking for a few minutes of your time, if you’re willing, to try give any insight on what I could do to improve statistics and overall player engagement within the game. I’m also taking in and responding to all comments that regard feedback or advice, thank you so much for reading.
Play the game here:
Would You Rather 🤔 - Roblox
Small Sidenote
I have ran multiple sponsored advertisements across the game over the past month, the game has peaked at around 700 CCU yet dies very quickly. I’m looking for advice to attempt to improve the game using feedback and insight before doing another round of sponsored advertisements, thanks alot.