I no longer need this as ive been remaking this
It is very optimized, which is a thing i like! Also, i feel like the viewbobbing on the viewmodel is a bit too fast, which makes it a bit weird, the animations are decent, the framework looks very realistic, yeah, it looks very cool to be honest! I just think that you should add more vfx, like hitting the body, and i know that you’re going to make that, just make a body hit sound for now, then you do the vfx
The sway is kind of weird, it applies on the camera, but not on the gun, it’s a bit weird, but it’s not that much, i suggest moving and rotating it a bit, or just rotating, to give more realism, and using the spring module would be a good idea too.
Penetration would be also a good idea to add, since many guns in real life have them
Yeah ive been thinking on adding that, but i dont think that would fit the fast-paced gameplay im going to make it
Oh i get it, sometimes it may be a good idea not to add them, as they make the game unbalanced some times.
And also, i don’t have any problem with the aim transition, i just feel like it should be a little faster, cuz it’s very slow
Yeah if you look closely when moving the bobbing CFrame kind of makes the aiming snap to the start
Yeah, also, i like the detail that you actually animated the player pushing his arm a little back when he shoots but has no ammo, and when shooting too
Ok so here’s what i packed up for you to improve the framework:
Improvements
- Make the sensitivity on the mouse a bit lower when you’re aiming
- Improve the view bobbing a bit
- Improve the inspect animations for some guns, because they look pretty basic
- And also make the recoil less stronger when you’re aiming
Suggestions
- Make a tactical sprint, so that if you press shift two times, you sprint faster but drains stamina faster too
- Add assault rifles, it would be cool to see them
- Make it so that you can reload faster by tapping R two times
Overall, your framework is very good, with those improvements, it will be even better!
Thanks man i really appreciate it, ill definitely add these thing to make it better
No problem, i’m always trying to improve other people’s work ![]()
ALso, hitmarkers and headshot would be cool
Aiming feels sluggish and the arms rotating as a idle animation happens very often. Otherwise, its pretty solid framework for a fps.