My game used to have a good like ratio but recently it flopped I am getting a lot of dislikes but I can’t figure out why. I made a tutorial and other stuff like that and when I am in-game people say things like “Wow this game is cool” or “This is my fav game etc.” but it gets alot of dislikes and not sure why.
My game got raided recently tho but i don’t think thats why.
Its a good game the only thing I would change is how big the guis are it limits the space you can see if you want to see them. Other than that its a really good game.
It’s a really intuitive game! But, first impressions are important, and the game itself doesn’t look appealing, and the game is hard to navigate and play.
What would you say I’d need to improve?
The graphics of the game(colour scheme), builds, and general design. I love the rocket design, it’s really accurate and really puts the user into the game.
The game itself isn’t the bad part. It’s mostly the cluttered UI. It gets in the way of the actual gameplay. Other than that, great game :))
The first thing I’ve noticed is the game is very laggy - at least for me. I have a decent PC and the only apps I have open besides Roblox is Chrome and Discord.
It may also be because of the GUIs; you could argue they’re somewhat unappealing.
It’s not very clear what to do in this game either. I’m presuming you’re supposed to get on a rocket but they’re quite far away and it would take me a while of holding W to get to one.
Those are my only guesses as to what could be fuelling the dislikes. I haven’t fully tested the game but those are some possible reasons. Hope that helps.
I have the same problem with @sou_p, it is very laggy. It makes it hard to experience the game in it’s fullest.
Hmm weird it doesnt lag for me at all only on my chromebook i already optimized my game and removed the terrain also i dont have any backdoors at all are while loops a big influence?
I have a bunch of loops that are
while true do
wait()
end
would adding a longer wait time on some increase perfomance?
Its hard to understand something in this game.
Performance
This is likely your main reason of the dislikes.
The first thing I noticed after joining is that the game was lagging a lot, both the framerate and my ping, even on the lowest quality. I checked the microprofiler and performance stats and it looks like your game isn’t very optimized. There’s a lot of physics calculations going on and there also seems to be a ton of detail. That’s when I checked the cmd+shift+f4 debug menu and noticed the game had 8000+ moving parts and 14486 joints!
Gameplay
It took me a while to even get on a rocket because the rockets were so far away from the spawn. That was until I noticed that there was a run button, but the run button made me go so fast that it was pretty much impossible to control. If you were having problems with having to walk so far to get into a rocket, why not shrink the map or move the rockets instead of just making the run button go insanely fast?
The ability to teleport should be a more expensive gamepass, not a product you have to buy over and over.
edit nevermind, it’s already a gamepass. got confused because roblox always refers to it as “product” on the purchase screen
After launching and getting into space, I selected to go to the moon and I just got stuck on the place loading screen and it took a very long time to load.
User interface
(performance and gameplay were written while on my laptop, this part was written on my phone. my phone could somehow run the game much faster, but that might be related to roblox’s mobile optimizations. i checked the performance stats and the CPU and GPU were still much higher than usual than on other games)
Why was there a black bar behind the topbar? I just don’t see why it needs to be there. The UI was also in conflicting styles (Why is the rockets menu have a metal style but the teleport buttons are grey?)
The send feedback and play as your avatar buttons are in weird positions. Why are those buttons up there when they should be on the left like the rest?
The speedometer I can kinda forgive because it’s supposed to look like it’s on the rocket, but it still looks weird compared to everything else.
The UI is also too big on desktop and kinda ok on mobile? Those are the kind of problems that you run into when you just size all of your UI with scale without adjusting it based on screen size.
The mobile joystick is covered by the buttons, making the game extremely hard to play if you’re on a tablet or phone.
You should also look into combining buttons into one (the teleport buttons could be turned into one button that owns a menu with a list of locations you can teleport to. There’s way too many buttons right now.
The teleport is a gamepass which is a one time purchase
Just not sure what is causing the perfomance flops
Very laggy, not very fun in my opinion and not very well made.
The game isn’t as good as you think you should try to get feedback from people and try to make it better.
use run service loops instead, try to minimize the amount of loops you have maybe combine some if you can.
Another problem I see is this game is very similar to a more popular game called:Space Sailors - Roblox
This game looks very similar and it might be better. It might be people are mistake your game as copy of this game.
Yes that happens alot people make that a common misconception though mine existed for a longer time than that game idk how to combat this in any way though
Try to make the better game if upgrade how it looks gameplay and make it better than your competition
just read and you said i didnt adjust it depending on screensize but i did i Used scale instead of offset and used UI aspect ratio constraints