I mean I did mention that I don’t find the concept of rogue lineage super appealing, for me AND for the people I’ve played the game with (Rogue lineage basically requires you team up with players in a voice chat if you want to start making real progress), and never claimed it is objectively unappealing for everyone else. I also don’t think it’s super relevant to this topic, so moving on.
Yes, it is personal preference. I said I was biased and don’t really like icons that I consider are part of this “style” because they just often fail to grab my attention.
I agree with you on lumber tycoon being off lesser quality, but that is due to it’s age. It is still very much the same style. It is much more poorly lit and most likely uses a different rig, but it is one of the earliest game from recent memory to use the style you’re using. Feel free to disagree, this is really nuanced.
“That’s just your own opinion” yes-- that’s the point. I’m giving you what I personally think about your icons and how I would react to them as a player. I’ve prefaced that I’m a mature player and that I would personally not click on the game with the 2nd icon due to the cartoony looks. It being cartoony is not a bad thing in itself, the game is just targetting a different demographic than me, which is fine. You don’t have to change it, nor did I say you had to.
The 1st icon wouldn’t have grabbed my attention purely due to the style, but it does make the game appealing for me. I would probably have clicked on it. It blending in with the rest (for me) doesn’t make it any less appealing, it just makes it stand out less when scrolling down in games.
If you want me to give feedback about the actual icons beyond first impression (I’ll preface this by saying that I will be focusing exclusively on what could use improvement, so don’t take any of this personally, these icons are still really good and me even having to nitpick is a testament to that. I’m saying this because it seems like you took what I said previously personally even though it really wasn’t meant to be), here you go:
1st icon having only really, 2 colors isn’t necessarily a bad thing. It makes extreme contrast and helps put the focus on the character shooting the bad guy, which is reminiscent of super hot. However, the bad guy does kind of blend into the background. I’d try making him a little brighter. Also, more of a nitpick than anything but the shadow on the hat for the 1st icon makes it slightly hard to see the eyebrows and might make it a bit hard to tell the expression (unless you already know what the face is beforehand)
For the 2nd picture, the potted plant behind the character made me think he was wearing headphones. I’d move it or just completely get rid of it, since it’s not even really visible in the first place. The right foot on the character running away seems a little strange, like it’s slightly rotated to face the camera. It honestly looks like the character is either about to trip or break his ankle. Another slight nit pick is that the knife burrowed in the ground is at an angle that doesn’t make sense for the character throwing the knife, but I do see why it is like that, because it makes it more visible. Personally, it just looks strange.
The left hand on the character running away looks uncanny, like the shoulders, but this is more because of the rig than anything else. The arm, however, doesn’t really convey a sense of momentum super well, I’d try to find a way to make the arm more contracted (I don’t really know how to explain this well, but basically have the arm be more “closed”) without hiding it completely behind the character.
Final thing I can say before having to get unnecessarily nit picky is that both of these have very flat perspectives (Unlike the wizard simulator icon you made) that makes them both look a bit unexciting. They also share really similar composition (character in foreground, character in background, characters both taking left and right side of the screen, projectile being shot at a character by other character, blurry projectile close to camera, both at roughly 45 degree angles), which makes them look a bit uninspired.
So yeah, your icons are good.