Game ideas. (300$ budget)

We might spend up to 600$. If that is better.

You dont need a budget at all… unless you cant do a certain part of game development (such as scripting or building).

I dont have any budgets on my games and yet they are still somewhat popular and well made.

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I’d say if you’re starting a game, understand the skills you need and the skills you have. The only reason I see a game having a budget is for advertising/ collaboration. Aim to minimize hired skill if it isn’t needed for your game.

As for the game idea, budget should be completely irrelevant here. And small opinion, don’t put $300 into a ‘game’; have a vision and game idea first. It’s good to recognize available resources at the start, but that shouldn’t limit your creative freedom.

Onto ideas, look at classic gameplay patterns and styles. Start brainstorming on an objective, directed audience, type of world/ setting, etc. From there, you can evaluate how the budget can be used, and the level of work you want to put into builds and other features.

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Don’t go around spending money just because you want to spend money. Use it only if you absolutely need to. $300 is more than enough for a Roblox game. I spent like $20 on my first game and turned it into $10,000, and I have a larger platform to release future games that will make a lot more. Be cautious about spending your money. Just because you have a few hundred dollars to throw around doesn’t mean you need to use it.

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Make simulator gam, and make x1000 speed jump coin exp game-pass add, you will earn minimum 1 m robux …

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If you’re looking to profit, go for a simulator. Go for something thats relatable.
300$ is considered a decent budget for a solo person. You could start with 200$ and use the 100$ as backup.

Make whatever game you want :man_shrugging: whatever genre interests you most but one that will succeed.

i wouldn’t spend 300$ in a roblox game as the odds of getting them back is very low, i would make a drop shipping ecommerce.

I would say a good start is to ask yourself “What game could I make where I wouldn’t have to spend a single dollar?”

This strategy has worked out for me so far

300$ is a great investment for a smaller game like a simulator, cafe, etc. and not like a whole SCP, Star Wars, etc. game. I think you too gotta have some assets like being able to build your style and not leave it up to a team or 1 or 2. You just gotta find the right people and right skill for a good cost

300$ would go a long ways for me, I wish I had that type of money, since I do everything myself.

And I WISHED I even had 20$ to spend on a game.

I don’t really have the funds for a specific game, I make games all by myself.
Although the time it takes to make an decent game would take about almost 1 year doing it solo.

But I can say that I am all-around good in Modeling and decent in UI-designing now. So I wouldn’t really have to rely on other people for work, maybe music though. Programming I taught myself.

$300? I am not spending anything on my games except for Premium and getting gifted Robux. I wouldn’t say I’ve done anything that good yet, but I feel like I’ve had enough.

I would try to think of something original, although you’ve probably already heard that.

For a game of 300$ best bet is probably a game that you dont see on the front page but a game that can keep people playing for hours and a game that wont make someone rage, I recommend a game that has a appealable attraction and maybe lowpoly, I also recommend you focus on ads, I recommend 10k robux on ads for release and for the other is to probably hire developers for developers I would never go for a part time as they will take a percentage of your game and leave also if their a builder you wouldnt want to hire a part time as they will have a totally different style from if you were to hire another dev if that makes sense? Just as a tip hire full time understand how your gonna manage ads, grow a community before release and have a great plan for the game you want.

It depends. If you outsource everything, yeah it’s not enough, but if you only use it for advertising/maybe a couple thumbnails, you could probably get away with it.

It would make more sense to pay directly in USD than to convert it. Which, many serious development projects do this anyway. Of course, this means drafting an actual contract.

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If you need to invest in the build itself DM me when you need a builder. merican#1841