Game I've been working on/would love feedback on!

I’m currently working on a turn-based combat/rpg game where you go into dungeons that are randomized from templates/pre-created “cells” where you encounter monsters that you defeat in basic turn-based fashion with quick-time events to double or decrease damage. Enemies can sometimes drop items or have an aura (cosmetics similar to pets) that you can then sell by completing the dungeon to buy; held items, auras, and items to increase your stats. There are 5 classes that can alter which stat(s) gain more than others with usage of items. There is another type of currency other than Crystals known as Gems they allow you to buy pets and buy one-time access to different dungeons with better drop rates and harder monsters to defeat.

I’d love it if people would try it out and give feedback as this is a one-man project! Everything from scripting, builds, UI is all done by me. If you have any suggestions or bugs let me know as I’m trying very hard to make this game great. Dungeon Hunters - Roblox

Thanks!

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I like the combat system, it’s pretty unique for as far as roblox games go. The game is lacking a tutorial though, which can really make a game, setting up the player for what you want to show them. The UI is pretty nice, if a bit glitchy. The building/visuals could really use some work imo, and looks like they were put together in a matter of hours using many free models. I think you have a solid core, being the combat system and general gameplay loop (go to dungeon, kill enemies, upgrade), but has a lot of room for improvement in user experience (tutorial and graphics). Additionally, for the combat system, would be nice to see attacks that aren’t purely timing-based and require point coordination. For example, clicking dots that show up as fast as possible, or following a maze with your cursor without hitting the walls, etc.

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