I do not know why my game lagging. I use 1 script to control all Npc and it only takes 2-3% in script performance. I think it would be about physical contact between NPC, but I am not sure. Can someone help. I can’t show my code because it is confidential for my game. I just want to know what cause it lagging.
There are probably lots of events being fired at one time, variable being set, etc., with over 100 npcs firing them.
Try reducing the amount of NPCs you have.
It’s probably all the physics. Try adding a collision group for the zombies.
I am trying to make a game that has a lot of zombies. I tested with 64 zombies. It works fine, but I feel like it is too little for a survival zombie game.
yea, I just want to know if there are other factors besides it.
Humanoids take up a ton of resources on whoever is simulating them. While your scripts themselves might not be having too much execution time, I’d wager your heartbeat/physics step is slow.
Use the profiler in studio via CTRL F6 and CTRL P to see where slowdowns are.
How should I fix it? I never hear of it before
If you can, use less humanoids.
If you can’t, disable all unused humanoid states. This will reduce physics step execution time.
Can I spawn zombies whenever there are people around and despawn it when there are none?
What I do is check if there is any player around a certain NPC, if so the script continues to work, else it waits until a player is near by to continue. (I also use one script for all my NPC)