Fellow Developers,
Unfortunately, despite my efforts, I cannot create and sustain a concurrent player base of a full server for my game (10 players). The largest server I have seen was six players a year ago. I have advertised via sponsors on multiple occasions - one recently being a big hit - but no one plays directly after the advertisement period ends (players also do not like empty servers, so they are further discouraged from playing). I prefer sponsors because I understand that many players over 13 have adblockers installed on their browsers, which would reduce the number of impressions if I opt for banner ads instead. In addition, I am not earning a profit to compensate for this expenditure. One way to mitigate this was by adding a cheap game pass to incentivise some monetisation, but no one is buying it. See the images below for reference:
First Sponsor:
Second Sponsor:
Third Sponsor:
Fourth Sponsor:
Fifth Sponsor (last two weeks):
Yes, these ads have a trivial investment of Robux, but I prefer experimenting to see the best outcome; I do not have a significant amount of Robux.
(You could argue that I am not expanding my audience to include mobile players, but I am currently stuck on ContextActionService and integrating that into my sprint system).
I have endeavoured to make improvements to the game’s atmosphere and gameplay as quickly as possible (primarily minor/moderate daily updates in the past few weeks) and tried to make the game engaging. Also, I have added new thumbnails and badge icons to incentivise new players to play my game.
I recognise that games in an “ALPHA” state should not expect to hold a large playerbase, but I see many games on Roblox also in a “Pre-ALPHA/Alpha” state having thousands to hundreds of thousands of visits!
This low playercount problem also makes it harder for me to receive feedback and suggestions to improve the game.
Therefore, I am reaching out to developers here to find and address the problem/s with my game.
Please let me know about specific issues that I have not covered already. I am willing to answer your questions!
Thanks for your time!