This is Survival Horror game. Which player have to escape a forest.
Overview
- Each zone is a part with size (200, 16, 200) or 200x200 studs.
- Max distance is 10000meter
- The place that my character standing on is Starter Place (0meter). So i have to generate zone with RNG(random event) for rest until it’s reach 10000meter. the generate is spread or expand from center which is 0meter or starter place. the first zone will have 8. second will be 16
- Amount of map i need to generate:
n = 50 [10000meter / 200(size)]
8 * (n * (n + 1) / 2)
10200 is amount of zone need generate. - But every zone have trees. 100 average(nonevent place). which cause a lot of lag. i have idea to add bushes but just trees still cause a lot of lag. so I have to archived that idea at first
My idea
- I used to think adding fog then generate only few place and remove place where player passed. but my intention and perspective is a forest with clear view. fog would be a atmosphere event. so this is not work.
- make player can’t walk back the same way. i make a barrier block player from walking back. it’s would look weird so i will add a fog. but as first one. fog is not what i want. so this is not work.
What i have did
- Streaming Enabled
- Set model levelofdetail to SLIM (i don’t sure is this the best)
- Set meshpart RenderFidelity to Performance
- Get rid of unnecessary decoration like bush, stone, plant.
Here is the test place. I set map loading cooldown a bit to prevent from script exhausted. the far it be. longer load its take.
Thank you for everyone visit and give me help. If you guys wanna give a idea too. I glad for your kindness.


