Game optimization

I want to make a lot of parts, in the thousands to tens of thousands, they are a few studs big , but I was wondering should/could I make a script that when you are past a point it will generate more parts , so all of the parts don’t have to load in at once

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I think what you are looking for is chunks there are some videos about it

Would this still cause performance issues in studio?

I think if not the best chunks is one of the best methods to make it more performance wise

Make sure to utilize streaming-enabled if you’re gonna do chunks