After a roblox update the 28/3/2023 my game: Steven Universe Future: Era 3 RP
Started having an issue i’ve had before (12/12/2022) that ROBLOX fixed randomly after 1 month (12/01/2023) . This issue consist in getting the whole game EXTREMELY LAGGY out of thin air, no update was done to maybe trigger this “EXCESIVE LAG” the 28/3, the game was 100% functional before this started happening.
We get excessive random pop-up crashes messages, is not consistent within the message, every player that is showing me that they can’t enter the game, gets this variety of errors: (Included some of mine as well.)
Those errors are all for trying to join the game, crashing your character making it so if you rejoin of the never-ending loading screen you get the message “Same account launched from different device” which is not true, is just your last attemp of trying to join the game.
these high ping occur randomly, nothing triggers it apparently since nothing pop up, i’ve checked if it’s a memory leak but nothing lends to that it may be.
As i repeat, this started happening after a roblox update in the engine around the 28/3
I’ve tried my game in a very old update, (which was functional indeed)
And this issue continued happening even tho NO change was made to that version.
(This is a very old version from september 28th 2022)
I’ve gathered my players in an old version, yet still happens (This version is no connected whatsoever to the main game, it was published in a place aside)
The issue still persist in the main game and latest version, recalling that started happening after a roblox update, i haven’t updated anything on my end to cause this.
Reproduction Steps are INCONSISTENT
-Join the game, you might get the infinite loading, you may not.
It only happens if you get to join the game while a delay is going on (incredibly huge ping)
-Play for a while, everyone may frezze, the best way to know that this is going on is that the ping is super high, normal is 200~300 but it may reach 700~80k, while on this you clearly cannot interact with anything, all other players would be walking in place and everything is buggeable since the server is not responding.
This video represents the reproduction steps. take a good look in the ping, loading time & that i went afk leaving this recording so this is in real time. the game ends crashing after 7 minutes (real time, i had to crop)
A Workaround
A workaround was to lower the servers from 50 to 35. this KIND OF smoothered the intervals beetwen delays (high pings)
And proof that the game was capable of having 50 players in one same server without major issues.
And here are two microfile dumps!
Thanks for you beforehand.