So, as time goes on, the game slowly gets laggier and laggier. I’m not sure why. Nothing particularly strenuous fires when the mouse button is clicked and I’m not firing too many remote events because when I click Shift + F3, the outgoing overall FPS seems perfectly normal at 3KB/s on average.
Does anybody know why this could be happening? I know that it’s definitely client sided but nothing majorly taxing runs when the player clicks. An event is fired, but only on a certain condition.
This has happened to me and from what I can make up of it, one of the reasons your game could be lagging on clicks, is that you may have left a script in the game that affects mouse inputs or ANY inputs from the player. Checking for all inputs is really important, it’s something I did not do and it turned out that was the issue.
If there’s still nothing you can find causing the problem, is it possible that your computer itself is causing it? perhaps running out of storage, kind of outdated stuff, or a low end desktop/pc?