In my game, players are able to save and load their builds. It does this by converting the player’s build into a string and storing it for later use. When it loads the string back into an instance, it takes about 30 seconds or so depending on the size of the player’s build. Please note that the loading/saving script has remained untouched for about a few months now and has worked fine up until last Thursday (July 5th) when this error started popping up:
which leaves me to believe that a Roblox update may have caused this. I understand this error is happening because the loop in the loading script goes on for awhile without yielding and has no waits in between, but if I add waits to the process, then loading player’s builds could take up to 10 minutes!
According to this:
I should be able to set how long a script can run without yielding, and so I have tried setting the timeout to 2 minutes in the command bar but doing so has had no effect and the error still occurs.