As the title suggests, whenever I join a fresh new server in my game, at times the server seems to run at a much lower framerate, usually 25-30. This happens rarely, 90% of the time the server will be at a stable 60 steps/s.
The thing is, I can’t really locate the problem as this seems to happen once in a while and randomly. Can I consider this a bug or does anyone know a possible cause to this? Thanks.
And by the way, I did search for a lil minute to see if I could find any related post and the only one I found is from 2018 with people saying it was a Roblox bug.
Edit: Just wanted to add that it does not happen in Roblox Studio, only on Roblox Player.
Your best bet would be to hit f9 and look at memory / network / script usage. Although did you ever look into the fact that it could have been external factors like your GPU or your internet connection? AKA can other replicate the issue?
It’s the server lagging, not my client. For example, i’ve got a set of abilities in my game, some of them run off PostSimulation: those are half as quick because of the server running at 30 steps/s instead of 60. And what should I look at in the tabs you’ve mentioned? Do I have to look at specific numbers/values? Sorry but i’m no good when it comes to using the console. I only know about logs and ServerJobs to check how many fps the server is running at lol.
Are the abilities created on the client or the server? They can be very costly on server resources.
And as to what to look for, just look around and look for numbers that seem irregular, you could even compare them to values from other games / a plain baseplate? For example, you could take a look at server memory, and how much mb is being used over all.
On the server, but as instance values. The effects are all made on the client and the size of parts are updated through those values. And what confuses me is that the memory usage is the same in a laggy server and in a normal server (usually around 1000-1200mb).