The issue: Teleporting can be done locally, which means the client can teleport to another place in a universe without my permission by exploiting. I can kick them from the server, but I’d like to prevent them from getting into the place entirely in the first place
Solution: A website setting for games that enables/disables client teleporting which defaults to enabled. This maintains compatibility with existing scripts, while still allowing developers to close the security risk. If not for security, then at least for following proper client/server practices – it makes no sense for the client to be able to enter any place they want in a universe without any verification whatsoever.