There have been often times where I have started a project and needed so much stuff! Like I gotta get all these modules and folders, now wouldnt it be nice if I could just click a button . . . Well I made a plugin for it!!
Introducing game setup! A fast and easy way to get your game ready to go!
Not to mention customizable settings!! :0
Features
Setup: Sets up your game so its ready to go! It imports all kinds of things from a characterHandler, to a player setup module, and just other random folders that I needed lol
Note: I made this cause I like speeding up my process and just thought others might find it useful, I am willing to make updates, although I dont guarantee they will happen.
You may want to describe exactly what this plugin does. Your descriptions are VERY vague. Because nobody can read your mind we have absolutely no idea what is being set up, or how much extra unnecessary stuff might be added to our games, or what it actually does. From your description it just sounds like it’s just adding stuff…
I gotta get all these modules and folders, now wouldnt it be nice if I could just click a button Game setup sets up your game! Wowie! Setup: Sets up your game so its ready to go! It imports all kinds of things from a characterHandler, to a player setup module, and just other random folders that I needed
Lets begin with starter player, it creates a script with basic variables such as services, the player itself, handling the players character, humanoid, root part, etc.
There’s also a character handler which at the moment only also contains basic variables such as the player, the character, services, and a variable leading to modules.
Theres also a script that handles Item, this contains the same as the other things but it contains functions to tell you when an item is added to the character or backpack.
It has some server modules that contain some base modules that way I dont need to create them, they dont contain much other than variables to services.
Then theres also the PlayerSetup module, which contains functions to handle the player, and its character. Also a function to put a character at X position.
It also has a SetupHandler which handles all the modules I just mentioned, such as activating the player setup.
Then after that there is just folders that contain nothing, but they are there so you can put stuff in them if you need to, like a folder for effects, or maps, or events, etc.