Game showing pixelated & shaking

At the start of the game, everything was fine and rolling until the mid flight, things started to get blurry and such as my airplanes screens. At arrival, the planes front was entirely blurred for all users and the game was shoiwing insanely blurred.

Any ideas what this could be about? Also shaked in the first person.


More photos here. The baseplate is shaking but you can’t see that in the photo. Also the buildings are as well shaking from up and down and to the sides

Exactly how far away are you from the center of the world? Based on the limited information provided, it seems like you are a few million studs away, causing the floating point error

Actually, only 330k studs away from the main airport. It’s just the destination airport lagging.

can you send a gif of it? You can use Gyazo or something

Height also has an effect on it btw

Gif of what? Specify please of what

Height is the same level as the base map.

Of the issue you are having…

30char

Ah, yes I’ll record it one second.

What are your actual coordinates when you start having the issue?

No idea as most of it is just void to the point of around 300k studs.

EDIT: Might be easier if you join me, BR-Merkez Airport - Roblox

k, Ill wait for you to join the place you linked

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https://gyazo.com/b027691410710ee5d343e5aa9769a277

Determined to be a floating point error. Resolution was to not have it be 450k studs away from the origin

image
(SS of console from OP - im not using an exploit)

The further away you are from the center. The laggier the game becomes:

  • All the unanchored parts (including player characters) will start shaking a lot
  • The camera will not work properly

At around 30 millions studs. Your character will disappear

Not laggier, the issue was floating point error and it has been solved by @SeargentAUS

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I’d like to add one detail: Physics will be messed up the farther you go. At maybe a few million studs, the physics engine will produce inaccurate simulations, so it’s better not to have extremely distant objects.