Game stealing information

I am very confused on what things a hacker can steal from your game. I’ve asked before and some people say hackers can only steal the map and localscripts, but others said hackers can steal everything but localscripts. Can someone please give me a correct, beginner friendly answer on what a hacker is capable of taking from a game? Thanks.

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Local scripts can be decompiled, regular scripts cannot. This is where the phrase ‘never trust the client’, which you’ve probably seen or heard somewhere before originates from. Regular, server-side scripts cannot be decompiled.

Your map can be taken too, there is no good way to prevent that. That’s why so many games are copied brick-for-brick and made free to take. [an issue i believe should be addressed ASAP]

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They can take Everything Except For Items In ServerStorage and ServerScriptService so I suggest you use those services whenever you can.

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They can steal the map, and the local script as long as they are not placed in serverscriptservice or serverstroage they can steal everything else but it won’t do anything with out the scripts.

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The client can download anything it has access to (workspace, and every other service that is sent/replicated to the client).

However, there are things they cannot get access to:

  1. ServerStorage & ServerScriptService — its content is never sent/replicated to the client.
  2. Server-sided scripts — as their bytecode is never sent/replicated to the client.

Bytecode
Bytecode is program code that has been compiled from source code into low-level code designed for a software interpreter.
It may be executed by a virtual machine (such as a JVM) or further compiled into machine code, which is recognized by the processor.

Source: here.

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