Hello! I am going to start a simulator game and I need some ideas of what it should be.
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I don’t have any specific genres or types, but I do have some suggestions for how to pick the genre you want and/or some suggestions as to how you might want to go about your simulator.
- Make it original. If you see something like “Mining Simulator”, don’t make a (rather obvious) ripoff like “Pickaxe Simulator” or “Ore Simulator”. Especially if it is really popular, I recommend avoiding the entire general topic, which, in this case is mining.
- Don’t make it just a clicker like many simulators are. Even if you are going to make a clicker, add something that sets it apart from the rest. This is just a suggestion and is not based off of any games I know of, but if you made a Business Simulator, don’t just make it so that you tap a button for money. Maybe make different positions, where you can hire other players/bots, invest in other players’ businesses, etc.
- This is similar to #2, but make it interactive. I cannot stress this enough. Add quests, make a nice interface, build a fun-looking map, make a level-up system, etc.
- Don’t go towards a pay-to-win strategy or make ridiculous prices on gamepasses or developer products. This will most likely steer players away and frustrate ones that don’t have sufficient robux. Monetization doesn’t have to mean you shove the “Purchase” button in every player’s face. A strategy I use is I let players have their fun but let them buy cosmetics, avatar accessories, etc. for REASONABLE amounts of robux. Even though it might seem easy to make a ridiculous price, it’s better to make a small amount (e.g. R$ 30) since it will allow many players to have access to it, therefore increasing your player base.
- Make an appealing UI Design. If you don’t think you’re good enough at it, either look up tutorials or hire a designer, assuming you have the budget for one. UI usually counts as the player’s first impression of the game, so it’s important to make it count!
- Somewhat going along with #5: Make the game friendly and welcoming to the player. Make a tutorial that uses a friendly tone and doesn’t just throw information in the player’s face. I’ve seen way too many tutorials like this, and it just makes you frustrated because it’s hard to remember all the information you got.
- Have fun, and don’t give up! If you don’t enjoy making your game, then the chances are that your players won’t enjoy playing it. The quality of the game in general will go down and be less attracting.
Well, those are some suggestions I had, and I hope they helped. I’ve taken them from my own experiences making my own game, as well as playing popular and not-so-popular games. I wish you good luck with your game, no matter how you decide to make it! ![]()
P.S. Sorry for writing an essay ![]()
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