Hi there. I had just released my game on Roblox (you can play it here), and to see how my players were doing, I suddenly saw the screen fade to black multiple times. I then realized that was the death effect, and the game is treating every individual player as if it were one single player.
I don’t know what to do, or how to fix this aside from limiting the server size to 1, which I don’t want to do. Is there any way I can fix this?
Do you have a server-side script instead of a local script parented to the death UI? This might be the reason, since server-side scripts are ran for every single player
Can you share more context about how the death event is triggered and responded to? Like what event is it listening to, how is it being connected? Any remote events being fired in the process?
Maybe try local playertouched = players:GetPlayerFromCharacter(otherpart.parent) if localplayer.UserId == playertouched.UserUd then becuase this using help me