Most of the game is about finding the teleporter code that’s scattered about the level. This code is color-coded so sorry if you happen to be colorblind.
UI design was probably the most impressive part of the game. I felt that overall the narrative was lacking. The enviroments looked pretty neat, but didn’t seem to have an correlation with one-another.
Some of my personal gripes:
You have a “Clue list” UI that essentially lets you type whatever you want and save it for later. Naturally this is good for recording the color codes that you find for the teleporter.
However, as the game progresses, there are portions of the environment that kill you if you arent careful. When you die, anything you had in the Clue UI is gone as well.
I wasnt sure if this was supposed to be scarier than it really was. I felt like more could’ve been added to set the mood.
I also found myself trying to interact with various props, but only to find that nothing would respond.
Nonetheless it’s an interesting game for you all to check out.
Thanks for the compliments everybody! I’m surprised it’s still liked, since it hasn’t been updated in over a year.
And I totally agree with the re-playability issue, after I finished making it I quickly realized how it was probably never going to make it too far for numerous reasons, the first being that most people on average spend no more than 15 minutes, then never come back.
I actually released that game right after the new lighting system came out, so I had a blast with that.
I have often thought about working on it again, but because it’s a one-time adventure/puzzle game it just doesn’t have much demand, so that’s why I’m working on a totally new game.
the bit where it says “Last 3” is continued on to the next rock, the full message is “last 3 lie.” One of them isn’t lying, but the clue to the last 3 is somewhere else in the level.