Game uses 3120 Memory!

Basics of my problem:

  1. What do you want to achieve? Keep it simple and clear!
    I want my game to be under 1000 MB and preferably 700.
  2. What is the issue? Include screenshots / videos if possible!
    My game is taking large amounts of Memory client side.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have deleted most terrain, Removed all unnecessary scripts, and changed lighting from future to shadow map.

Here is my major memory outputs:






Here is a link to the game if you would like to see yourself:

It would be helpful if you could tell me what each output means and how i can reduce them. Like my biggest one is “Studio/undo” with 800-900 MB.

Check for malicious or memory wasting scripts, then anchor as many parts as you can.

to voxel


put for client side unnecessary things in serverstorage

Studio often takes up a lot of memory, blowing the memory usage up to 1000+ MB. You should try testing it in an online game instead.

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This is true, the developer console memory count’s Studio’s entire memory usage (normally more than 1 GB up to 4 GB) if you are play-testing on Studio, you should do a online-test with the Roblox client.

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Thanks, I did this and It cut it down by half. Amazing!