You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I’m trying to achieve a large-scale game with streaming enabled.
- What is the issue? Include enough details if possible!
Even though only around 3k parts are in the scene, I struggle with render fps and network fps.
This game is 140k parts currently, hence the need for partstreaming. its a driving game, and so i need it for it to function.
Im getting 20fps all around the game; regardless of graphics level.
- What solutions have you thought of so far?
Setting collisions for unnecessary parts to cancollide off, box collisions, cantouch/canquery off
unions and meshes set to renderfidelity automatic