Hello my fellow robloxians.
I am using Gameanalytics to see my Visits,PlayingDevices, Errors and Purchases.
But when people purchase items its not sending even though i call it in the module and it has the correct data in it.
I am using this Model by @DeepBlueNoSpace and i am using it in this Game.
Here’s are as well some screenshots of my code.
Did you make sure to account for the 1 hour current delay (at the time of sending) on live feed and that it only processes from the live feed to the actual main dashboard at UTC 00:00, I use the exact same as you and we both seem to have the same RecordTransaction arguments, so I doubt it’s how you set it up that’s breaking it
Exact same module yes, pcall(function() GA.RecordTransaction(p, 1000, "DevProduct:Plus5000") end) would be what I use inside of the processing of the gamepass itself, not firing an additional event to handle it.
edit(P being the player instance (same way as you got your one))
i have 2 seperate scripts. and since you only can have 1 processReceipt function. i am just sending the same info throug an event to the other script. and i just store the name as Devproducts:Skip_Level, could it be the _ tho?
Just give it some time to figure itself out, it’ll eventually realize that all users are gone, do you see anything regarding the “business” event in there? it might still be processing since you tried it recently. I’ll be heading off soon so I can’t assure you that I’ll be here to respond back.