System Information:
AMD Ryzen 7 5700G
32 GB DDR4
NVIDIA GeForce RTX 3060 Ti
game:BindToClose(function()
local thread = coroutine.running()
task.delay(3, function()
coroutine.resume(thread)
warn(coroutine.status(thread)) -- dead
end)
coroutine.yield()
end)
Expected behavior
I expect the server to shutdown once the thread is resumed after 3 seconds, but it seems to hang infinitely in game, and for 30 seconds in studio