Game:GetService("JointsService") is nil even though JointsService exists

Weird one here. Just noticed it today.

[code]> print(Game:GetService’JointsService’)
nil

print(Game.JointsService)
JointsService
print(Game:GetService’JointsService’)
nil[/code]

EDIT: Should have probably been under client bugs.

I’m pretty sure it never worked with GetService. Not sure why though.

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