The part is supposed to print out wether the game is loaded or not once it loads, then it starts to move, but it never does anything beyond game.Loaded:Wait() despite the game having clearly loaded fully.
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Could you maybe provide the code?
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Are you using it in a local script?
If not just know game.Loaded and game:IsLoaded should be ran from local scripts. In server scripts im pretty sure itll just halt everything.
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Oh, that makes sense thank you.
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