Hello, recently my game, West Coast, FL has been experiencing servers crashing/shutting down every 10-30 minutes. It’s not all servers, its random servers that will shutdown.
In the servers that are close to shutting down, with high memory, there’s something under the scripts category in the developer console called “game_loader” and when I checked, its at 20 million rate and keeps rising (until it crashes, probably), and up to 7 activity.
Does anyone know what game_loader is? We cannot find anything related to it inside of studio, and I’ve searched around to see if its apart of roblox’s engine or whatever, but I cannot find anything on it. There is a picture below.
I’ve looked, and I can’t find it. There’s only 2 scripts that are requiring models, they are for a helicopter kit. I looked through the public models that are being required, and theres nothing bad in there.
I’ve searched for getfenv, loadstring, require, setfenv, and I cannot find anything.
I tried doing what you suggested here, but the issue is that it once its deleted it just goes somewhere else.
For example, I was ingame, deleted it from the part that it was in, checked again, and it was in something else. So it either moves around to other items, or its just in a bunch of things.
And how would I find that obfuscated code? I’ve got a lot of scripts.
Do it while you’re in studio and use it’s command bar. If it prints on the output you can click what’s printed and it will show on your explorer (possibly)
If it’s a script that’s running then you should be able to find it with the code I gave you. By “run in studio” I meant actually play the game in studio then run the code on the command bar (Studio ver)
The reason you won’t find it is because its not parented to the services you can see