because it hasnt dropped yet drops in 1 hour they said 5cst on my ps app so meaning i got 1 hour and 30 minutes
Is it intentional for the selections w/ controller for UI to break if a billboard GUI is attached to an attachment?
You get a warning in output when attempting to select said GUI āSetting GuiService.SelectedObject to invalid GuiObjectā and still select the desired object, but can not select any adjacent GUIās even if you provide a selection group or provide left/right/up/down directions
Can we bring back the music on ps and xbox menu like you heard before if mostly relieved my likeness for music back again, i donāt think it will work on new music but in different synchros, i donāt think would take it far back like from 2016, and i think it would been fit pretty cool through the menu back again for music is like a taste.
Off topic, but rumble doesnāt work on the ps5 controller. I have to use an Xbox controller emulator for it to work, but then the icons are back to the Xbox ones.
I want a feature that allows you to change text labels on each console.
Hi @NoUniqueAddress,
Iām trying to use this API to effectively support nonāQWERTY keyboards, QWERTY keyboards, and gamepads as you show in the OP. However, when using my QWERTY keyboard, with the API, it returns a blank string. I do not have access to an nonāQWERTY keyboard.
Printing this:
UserInputService:GetStringForKeyCode(Enum.KeyCode.LeftShift)
Gives me this:
Hereās an example of the issue:
I thought this was a bug, but itās apparently intentional behavior. To respond to @idevride here, my expectation is that the Enum.Keycode prints to the correct button for the user to press no matter what keyboard or gamepad they have. I shouldnāt have to check if the user has a nonāQWERTY keyboard or if they have a different gamepad. If I have a QWERTY keyboard, LeftShift should return āLeftShiftā.
Hereās a feature request about the issue, from 2022: Expand Keys for UserInputService:GetStringForKeyCode. The OP there assumes the issue is a lack of support in the API for all the KeyCodes, yet the bug report I mention above would oppose that. If the intentional behavior is to print out an empty string, that should be changed. The issue with this is that I do not have access to the Feature Request categories, and yes I have requested to join the @AllowFeatureRequests group. Itās not really taking people in right now.
This issue is impacting my game and I canāt fix the issues of the wrong prompts being shown to users without making my own system. If someone at Roblox could reply to this issue as soon as possible, thatād be great.
Thanks,
Reditect
Edit 6/8/2024:
Iāve removed support for non-Qwerty keyboards from my game because of this API. I am using a Qwerty keyboard. When using the API, I get a blank string. That means my players see blank prompts in dialogue and whatnot. Iād rather support Qwerty than no keyboards at all. I am still using the API for gamepad however, that works fine.
Edit: hereās the feature request: Change GetStringForKeyCode() to Return the String of Keycodes
Old reply:
Bump, this is out of my control. I will continue to bump before the 4 month closing period on this topic until I (or someone else) can make a feature request or staff responds.
this is useless. its called āGamepad APIā not āChangeIcons APIā. you can use UserInputService | Documentation - Roblox Creator Hub to do what you want to do but its only for text.
use UserInputService | Documentation - Roblox Creator Hub,
here is some code:
local UserInputService = game:GetService("UserInputService")
local textLabel = script.Parent
local mapKey = Enum.KeyCode.ButtonA
textLabel.Text = "press the " .. UserInputService:GetStringForKeyCode(mapKey) .. " to do something"
use the āButtonā keycodes to change it.
the functions themselves are not bound to Gamepads only. They are specifically referencing KeyCodes. So these functions supporting all key-codes and having images for them is expected, the only āGamepad APIā part is to do with the announcement.
Iām working on a Roblox game at the moment, adding multiple features, this will probably be an addition Iām willing to make, awesome update.