R_obotz
(Robotz)
#1
Hi all,
I realized that the RT on the gamepad controller is the same as a M1. How should I disable this?
I have tried this:
contextActionService:BindAction("R2Override", function() end, false, Enum.KeyCode.ButtonR2)
But that did not make any difference. Is there a better solution to this?
Thanks!
R_obotz
(Robotz)
#3
Adding return Enum.ContextActionResult.Sink
in the function doesn’t work either.
R_obotz
(Robotz)
#4
the solution was to add a condition inside the mousebutton1 event to check if the player is on gamepad. who would have thought