Gamepad UI Navigation breaks when selected element's absolute center is under the top bar

Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced:
Date Last Experienced: 2021-05-05 07:05:00 (-06:00)

Reproduction Steps:

  1. Set GuiService.SelectedObject to a TextButton
  2. Move the TextButton’s absolute Y center point within the topbar (at or above y = 36 on desktop)
  3. The selection highlight which would highlight the TextButton will no longer be visible, and trying to move the highlight to neighboring buttons will no longer work.

Expected Behavior:
If any UI instance’s center point is “under” the top bar (at or above y = 36), gamepad navigation should still work, since its a common usecase to append buttons to the top of the screen (underneath the topbar)

Actual Behavior:
The selection highlight cursor thing will not be visible and navigation will be disabled when the centerpoint is “under” the top bar.



Turned on a change that should fix this, let me know if it does not

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