I have an option in my game where people can spawn as two seperate spiders, the spider, and the spiderling. I am trying to implement this so that if they have a gamepass it will allow them to spawn in for free. However, this keeps returning as nil. How could I write this instead so that it works properly? It should spawn them in for free if they are either the certain group rank or they have the gamepass.
elseif species == "Special" then
local protein = player.leaderstats.Protein
local classPrice = priceModule[class]
local rank = player:GetRankInGroup(4525406)
print (rank >= 249)
if class == "Spider" then --own a gamepass
if MarketplaceService:UserOwnsGamePassAsync(player.UserId, 113845236) then
print"owns spider gp"
canSpawn = true
end
elseif class == "Spiderling" then --own a gamepass
if MarketplaceService:UserOwnsGamePassAsync(player.UserId, 113843356) or player.Name == "Player1" then
print "owns spiderling gp"
canSpawn = true
end
elseif rank >= 249 or protein.Value >= priceModule[class].Price then --if staff or have enough protein
print"staff or has enough protein"
if rank < 249 then
protein.Value = protein.Value - priceModule[class].Price
end
canSpawn = true
end
if canSpawn == true then
SpawningFunctionsModule:SpawnSpecial(player,species,colony,class)
return canSpawn
else
return nil
end