I have an empty group game that holds gamepasses that are sold inside my main game(to get funds for my group)
Some of the gamepasses consistently yield less revenue than their price would suggest
Example 1: German WWII Navy is priced at 350, Russian WWII Tanks are priced at 250, yet they both yield a revenue of 175.
Example 2: Same products. This time it was the same buyer, same location, same session only 11 min apart:
Example 3: Two different products. American WWII Planes are priced at 300, and Modern American Planes are priced higher at 350. Yet the higher price yields less revenue(210 vs 175). All same location game and universe
Note: I’ve noticed that some gamepasses are pending for a week, and some instantly go through. The one that are pending end up with the right amount(30% tax), the ones that don’t pend at all will have a 50% tax.
Note2: The gamepasses that dont need to pend, don’t yield any commission robux to my account. However even including the commission, the ultimate tax is still greater than 30% for any gamepass that has to pend. And consistently some gamepasses always pend and some never will.
Expected behavior
Regardless of any commissions/taxes roblox may have, sales of these gamepass in my game should all be providing commission or no commission, and the taxes should be the same, given they are all ingame sales to the same universe. Right now it seems consistently random.
Page URL: https://www.roblox.com/groups/configure?id=305775#!/revenue/sales