GAMEPASSES ISSUE
Greetings Boys and Girls,
I am currently making a game beside a friend, and I am having some issues with making gamepasses. I have watched a vast amount of videos and they never seem to work.
MY ISSUE
The problem I am having, is when people buy the gamepass it automatically implants it into their tool bar and have it everytime they join the game.
If I cannot solve this, it will mean an Admin will have to join the game and manually give it to them. Also, I would be called a scammer.
If you can help, please DM me on Discord ASAP seal#8815
I need a tutorial on how to do the script, please make sure you are informative and not lazy guide me through it.
SCRIPTS
NORMAL SCRIPT
local MarketPlaceService = game:GetService(āMarketplaceServiceā)
local GamepassId = 1234567 -- REPLACE 1234567 WITH YOUR GAMEPASS ID
local Tool = script.DesertEagle -- REPLACE GravityCoil WITH THE NAME OF YOUR TOOL
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
if MarketPlaceService:UserOwnsGamePassAsync(Player.UserId, GamepassId) then
local ToolClone = Tool:Clone()
ToolClone.Parent = Player.Backpack
end
end)
end)
**LOCAL SCRIPT**
local Marketplace = game:GetService("MarketplaceService")
local MainFrame = script.Parent.MainFrame
local DesertEagleGamepass = MainFrame.GamepassMainFrame.SwordGamepass
local OpenShop = MainFrame.Parent.OpenShop
local player = game.Players.LocalPlayer
local deserteagleGamepassID = 20360180
DesertEagleGamepass.MouseButton1Down:Connect (function()
local success, message = pcall(function()
hasPass = MarketplaceService:UserOwnsGamePassAsync(player.UserId, DesertEagleGamepassID)
end)
if hasPass then
print("player already has the gamepass")
else
MarketplaceService:PromptGamePassPurchase(player, DesertEagleGamepassID)
end
end)
OpenShop.MouseButtonDown:Connect (function()
MainFrame.Visible = not MainFrame.Visible
end)