Gameplay paused problem

So i were testing my local script that make player move from that position by a little bit (The server script fired an event after that hitbox touched)
but the game keep pausing. Does anyone know what is wrong?

https://streamable.com/6bnfkc?src=player-page-share

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That is because Streaming Enabled is enabled add RequestStreamAroundAsync before teleporting

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How much distance exactly?

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Thank for replying but this didn’t work same thing still happened

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It is about 5 studs ahead that dummy made that hitbox
I could have used it on server but because it delayed making the game a bit hard to predict so i tried to use it on client instead. Should i even do this?

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You can disable the screen if you like by
game:GetService(“GuiService”):SetGameplayPausedNotificationEnabled(false)

Well the game paused is gone but this happened
https://streamable.com/6v3v5o
It is just like when i tried to turn off streaming mode

What’s your streaming enabled values I can’t replicate this

I just keep it default i haven’t changed anything

I tried it on streaming at default and teleported the player from a local-script and moved the character 10 studs and this isn’t happening how are you teleporting the player

I used Align Position for that
Strange thing is when i used m1 and use Align position it move perfectly but when i used remote event to make player move by got hitted that just happen

Ok for some reasons it works now.
I have no idea how this thing work again i just rewrote the code and it just worked.

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