Gameplay Scripting Curriculum Q&A

Hey Creators!

We’re interested in hearing from you about your experience following the Gameplay Scripting Curriculum. If you have any questions, concerns, or additional feedback on the process, please feel free to leave a comment below and someone from the team will respond to you shortly.

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Hey, @TooManyOveralls! How are you doing? Juan here:

I saw both the curriculum and the announcement (at #updates:announcements), and it looks pretty good!

However, whenever I go to the Creator Documentation, it is now a common thing to see that the page switches to another language based on the device location (which was explained by @YuckyBucket a while ago) and, with that being said, the PT-BR version does not have any translations… It remains only in English.

Will there ever be an update for other idioms?

If my head pops up with more questions, I will let you know here!

Thank you!

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Hey Juan! Thanks for reaching out. I’m sorry you’re experiencing this issue, and I want to assure you that our engineers are both aware and actively working on it. The new tutorial hasn’t been translated yet, but when I know more, I’ll be sure to update you.

If you have any further general doc questions, please feel free to make a post under Documentation Features :slight_smile:

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Sorry for necroposting, but how are learners supposed to use this curriculum? I’ve been trying to learn from this, but I was confused about where to start from. As far as I know, it doesn’t provide you a start place, and also seems to assume you already have some premade ModuleScripts in ReplicatedStorage. There is a provided place file, but that seems to be an already fully functioning version.

Upon a second read, I guess I figured that it’s more of a breakdown of the game rather than a tutorial? I feel like it’s kinda misleading to put it under tutorials and call it anything other than a “breakdown”, especially considering there’s a ton of scripts that aren’t explained in the curriculum. I feel it would be discouraging for a beginner/intermediate if they tried to follow it as a tutorial. Just my opinion :man_shrugging:

Hey @DrMissile , thank you for reaching out! The Gameplay Scripting curriculum is meant to be used as a reference for how our game designers planned out several gameplay mechanics. Unlike other curriculums that you can directly recreate, this one has a fully functioning version where you can review the logic and and see how different scripts work together; the curriculum itself further breaks down these mechanics and techniques in a much longer form than code comments. Of all of our advanced curriculums, I would say this one is the most advanced.

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