Repro:
put this in a script, publish it, change max players to whatever you want
print("Max Players:",game.Players.MaxPlayers)
for my game with a max player limit of 32, it always returns 12, meaning it’s short of generating 20 plot spaces. It’s easy to work around but I would like my game to be dynamic if I decide 32 is too laggy or if I decide I can push it a couple extra players.
But this is only occurring in Studio, I ran some tests in my games where the MaxPlayer was not 12 and it returned the true number. In Studio, however, I can see that the MaxPlayers reads 12.