game.Players.PlayerAdded Not Working After Last Update

I can confirm this issue is still happening, It won’t let my Client Framework script run normally.

Still going on, it seems that it also prevents me from doing collision checks on the client specifically with GetTouchingParts.

this sucks. it completely confuses some scripts I write while others work fine. gotta work around it for now which wastes time

try using this instead:

-- Player Added
game:GetService("Players").PlayerAdded