Also getting “observableValue undefined” twice with no clear cause but a warning not an error. Everything seems to work fine otherwise including PlayerAdded.
I’m having this issue when I try to detect when a player’s character has been added to the game in Studio. I think I rewrote the code about three times before I noticed that “observableValue undefined” comment and figured that had to be it.
I’m also having this error, but all of my code works, odd.
Perhaps this could stem from another bug I reported about a day ago, where a local script would run inside of StarterPlayerScripts? (meaning they would run twice, since it would also run in PlayerScripts)
It was fixed last night (temporarily), but as of today I am encountering this bug again, as are some others in this thread: (output) observableValue undefined?
It’s been fixed internally but the fix hasn’t rolled out yet (it never did). You’ll see the warning until it does, which I’m assuming will be in a few days
This warning is still occurring for me and I am still having issues related to .CharacterAdded events - they are completely nonfunctional again, after they were functional last night. I have made 0 changes to the code since then.
FWIW, I only have this issue in games that were created/edited after the bug first occurred, games where I haven’t touched them since before the bug are fine.