Killemony has a fantastic collection of items that are a force to be reckoned with. These collectibles are iconic and easy to fall in love with. Just like Super Mario, Sonic The Hedgehog, Grand Theft Auto, or Minecraft, good games must have iconic collectables.
Universal Items
Nugget
Appears Gold and Glassy
Item Type | Currency |
Value | 1 |
Variants |
Platinum
Diamond Rainbow Mystery |
Debut | Killemony |
Predecessor | Greens |
Description
The Nugget is the universal currency for the Killemony Universe. Why a “Nugget” for currency, you may ask? In the past, gold was the common way of moderating monetization in commerce. Usually, gold could be found in tiny nuggets, but very few lucky finders discovered pools worth of gold. Hints why the currency is called a “Nugget”, and it is short and fun to say, which is ideal when naming games and assets.
Rainbow Unicorn Nugget
This exotic and mythical nugget is a special nugget that flutters around a server once every blue moon. The chances of a RUN showing are 0.001% for the unluckiest servers and 0.01% for the luckiest servers every 6 hours in for every server. Once caught, the player can expect to make 1,000,000 in nuggets or more if you have Multiplier items activated. A badge is awarded after collecting a RUN.
Diamond
Appears maroon if level is finished and diamond if level is 100% completed
Item Type | Goal |
Value | Completion |
Variants |
Red
Perfect |
Debut | Killemony |
Predecessor | Killemony Ring |
Description
In every game, excluding Push The Ball and Tune Capsule, diamonds are used to end a stage or round. Diamonds come either in red or perfect. A red diamond is obtained by reaching the end of a stage. Perfect diamonds are much more challenging to obtain, and the player must complete the stage 100%.
In some cases, stages can be completely blitzed if the diamond is already visibly obtainable. But in most cases, diamonds are hidden within certain enemies or mini bosses, short tasks inside the stage, or a requirement limit.
Originally, there wasn’t a definitive goal item in KUV. True Villain originally used Hyperbirths to end stages, but this caused a conflicting dilemma, since Hyperbirths are meant to give players hyperpowers. Killemony used a Killemony Ring (looks like the logo) as the item to end a stage. The design however was too difficult to work with and too jarring to look at from multiple angles.
Some games didn’t even have an item for stage completions. In HAPPYDREAMER, if you collected all the nuggets in the stage, the stage would just abruptly end. Painger also didn’t have one, because I originally didn’t know how to end the stage for players in that game.
Exemptions
Push The Ball uses golf cups instead of diamonds to end stages. Tune Capsule may or may not use diamonds, but they don’t serve a purpose in the game as of right now.
Crown
^ This is a beta version of the crown without any textures
Item Type | Goal (Boss) |
Value | Completion |
Variants | Diamond |
Debut | Killemony |
Description
Crowns are used to end boss stages. Crowns are either gold or diamond. Golden crowns are obtained by defeating a boss. Diamond crowns are achieved by defeating a boss whilst also meeting certain conditions.
Exceptions
Tune Capsule is a showcase rather than a full-fledged game. There are minigames players can play. If a player beats other players in a round, they will obtain a crown.
Hyperbirth
Item Type | Super |
Value | Grants hyperpowers |
Debut | True Villain |
Predecessor | Powerglow |
Description
A Hyperbirth is a perfect crystal that gives you hyperpowers. If you obtain a Hyperbirth, you can use it by pressing Ctrl. Pressing multiple times will allow you to use multiple Hyperbirths for longer.
In KUV, red and blue magma mix together in a perfect cycle to form a Hyperbirth crystal. There’s only one place in KUV that can successfully create Hyperbirths, and it’s known as the Hyperbelly.
In Killemony, True Villain, and Painger, Hyperbirths are obtained in multiple ways:
- Finding them in plain sight
- Looking through hidden areas
- Completing bonus rooms and tasks
- Fighting enemy hoards, sequences, or min bosses
Exceptions
In HAPPYDREAMER, the game is built around the Hyperbirth. You play as a Hyperbirth and travel through courses, gaining points on the score counter in the process to make it stronger. When the player reaches a certain overall score, the player unleashes hyperpowers.
Exemptions
Push The Ball doesn’t use Hyperbirths. Instead, it uses a power-up system in order to change the physics around the player ball. The only thing that even remotely resembles a Hyperbirth/hyperpower formation in Push The Ball is the “Superball”. The superball grants players godlike powers on the server, such as flying as a ball and buffed mechanics.
Star
Item Type | Bonus |
Value | 1 |
Debut | Push The Ball |
Predecessor | Bonus Chip |
Description
In 2017, a star’s original purpose for this game was to serve as the level completion item. The player character had to push the ball into a hole, and then climb over the ball in order to reach the star. My programming skills were limited at the time.
In 2021, I revised the game to a “Point and Click” game with stars still being the level completion item for the game. I added Chips as a bonus item to the game. This original idea was later scrapped.
Stars as an achievement are insanely overused in the video game industry. I originally resented using stars for Push The Ball after failed purposes, but it was hard for me to come up with another iconic item shape and name to replace the star.
As of 2024, stars were brought back into the game, but as a bonus item instead, replacing bonus chips.
True Villain Star
In True Villain, the star texture, along with other collectable items, rock a checkered pattern design. Other than that, the purpose and functionality the star serves to the game is nearly identical to Push The Ball.
Obbies Evolved Star
In Obbies Evolved, stars have many skins and are used as placeholders for what are traditionally checkpoints in obby games. Their purpose serves as a culmination between a collectable and a checkpoint.
Heart
Item Type | Health |
Value | 10 |
Variants |
Pink
White Heavenly Neonic Bubbly |
Debut | True Villain |
Predecessor | Green Plus Sign |
Description:
Traditionally in video games, a heart represents health, and touching the heart would fill up the health meter. If you level up in XP, you could potentially gain more health in the process. BUT THAT’S NOT THE CASE IN THE KILLEMONY UNIVERSE. Obtaining a heart to fill up a meter for lost health is an outdated mechanic design in my opinion.
In the Killemony Universe, there isn’t a cap on max health until you reach “MAX” health. That means if you grab a heart, you only add to the amount of health you already have, and your health can reach as high as you could possibly push it. You won’t need to worry about “leveling up” in order to higher your max health.
The only thing you’d really have to sweat about when playing games in the Killemony Universe is hitting 0 health, in which you die. Once dead, you go back to a minimum of 50 health.
Neonic heart in Killemony
Killemony is the only game that introduces a Neonic Heart, which awards “MAX” Health, or no higher than 99,999 health. You can still lose health at “MAX” health
Exemptions
Push The Ball is the odd game out when it comes to a health system. It would be completely laughable to give a ball “Health”. Instead, Push The Ball introduces one-hit deaths, unless you obtain a shield, in which you’re shielded from death until you get hurt.
Obbies Evolved would’ve been an exempt, but damage parts have seen increased usage in obby games alongside kill parts in recent times, adding the need for hearts in Obbies Evolved.
XP
Item Type | Score |
Value | 10 |
Variants |
Blue
Pink |
Debut | True Villain |
Description
XP crystals gives the player XP and adds to the player’s overall score. XP isn’t used in the traditional sense to “level up” a player. Instead, an equation of how much XP was obtained is used to determine how much power is given to the player. If the player dies, it IS possible to lose XP. Players lose half of their overall XP every time they die in-game.
Exceptions
In Push The Ball, XP Crystals don’t exist in physical form, but hypothetically as a GUI score, for example:
XP in Push The Ball only serves as a score item and nothing more.
MAX Counter
There are a variety of score counters in the Killemony Universe with an objective to collect a certain amount of that particular item associated with the score counter. However, unlike many other games out there, if you reach a certain limit of nuggets, overall score, etc., you will be greeted with a “MAX” counter.
Reaching a MAX counter for each type of score counter will grant the player a badge.
Push The Ball Assets
SUPERBALL
Description
A Superball is not obtainable. The player would have to purchase it as a game pass. The reason for this is because this was my first completed game, and the idea of a “Superball” was experimental and potentially game-breaking if I gave anybody the ability to obtain a superball. This idea would spill into later games that use “Hyperpowers”.
True Villain Items
X GEM
Asset Type: Multiplier/Boost
Value: x2
Variants: Purple Rainbow
Predecessor: X Sign
Description
Obtaining one of these gems will multiply any score item you touch by 2 for ten seconds.
The purple variant multiplies score items by 4 for ten seconds.
Unused Assets**
Greens
Picture Unavailable
Item Type | Currency |
Value | 1 |
Game | True Villain |
Successor | Nugget |
Powerglow
Picture Unavailable
Appears Purplish and clumpy
Item Type | Goal |
Value | Completion |
Game | True Villain |
Successor | Hyperbirth |
Prism
Picture Unavailable
Appears Purplish and clumpy
Item Type | Bonus |
Value | Completion |
Game | True Villain |
Successor | Star (In game that use it as a bonus reward) |