Killemony Universe Items

ASSETS

Universal Assets

NUGGET
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Appears Gold and Glassy

Asset Type: Currency
Value: 1
Variants: Platinum Diamond Rainbow Clear
Debut: Nuggets were first created for Killemony, but Killemony was a painstaking development which was briefly put on hold. Instead, nuggets co-debuted in Push The Ball and Toon Villain demos.
Predecessor: Greens

Description
The Nugget is the universal currency for the Killemony Universe. Why a “Nugget” for currency, you may ask? In the past, gold was the common way of moderating monetization in commerce. Usually, gold could be found in tiny nuggets, but very few lucky finders discovered pools worth of gold. Hints why the currency is called a “Nugget”, and it is short and fun to say, which is always ideal when creating names for assets in these games and the games themselves.

RAINBOW UNICORN NUGGET
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This rare and mythical nugget is a special nugget that flutters around a server once every blue moon. Once caught, the player can expect to make 1,000,000 in nuggets or more if you have Multiplier items activated.


HYPEROCK

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Asset Type: Omnipotent
Value: Increases overall abilities for player
Debut: Toon Villain
Predecessor: Powerglow (Former Name)

Description
In Toon Villain, a Hyperock is disguised as a level completion item, but that is not entirely what it is. Although grabbing a Hyperock does complete a level, it also increases the player’s overall power tremendously. If you grab enough Hyperocks before reaching the final boss, you can enter a hyperpower form.

In Killemony, it’s more or less the same: obtain a certain number of Hyperocks in order to enter hyperpower form. Only difference is the Hyperocks can be found in bonus rooms rather than at the end of the level to complete a level like in Toon Villain.

In HAPPYDREAMER the game is built around the Hyperock. The player plays as a Hyperock and play through courses, gaining points on the score counter in the process to make it stronger. When the player reaches a certain overall score, the player unleashes hyperpower.

In Painger, obtaining Hyperocks are much more straightforward. It’s not obtainable at the end of the level like in Toon Villain, and there aren’t any bonus rooms to teleport to like in Killemony. Painger is an Adventure, Fighting Game and Collectathon. Instead, you either find them in plain sight, in hidden areas, defeating enemy sequences or mini bosses, or by completing tasks.

Exemptions
Push The Ball doesn’t use Hyperocks. Instead, it uses a power-up system in order to change the physics around the player ball. The only thing that even remotely resembles a hyperock/hyperpower formation in Push The Ball is the “Superball”. The superball grants players godlike powers on the server, such as flying as a ball and buffed mechanics.


Star
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Asset Type: Bonus
Value: 1
Debut: Push The Ball
Predecessor: Bonus Chip

Description
In 2017, a star’s original purpose for this game was to serve as the level completion item. The player character had to push the ball into a hole, and then climb over the ball in order to reach the star. My programming skills were limited at the time.
In 2021, I revised the game to a “Point and Click” game with stars still being the level completion item for the game. I added Chips as a bonus item to the game. This original idea was later scrapped.
Stars as an achievement are insanely overused in the video game industry. I originally resented using stars for Push The Ball after failed purposes, but it was hard for me to come up with another iconic item shape and name to replace the star.
As of 2024, stars were brought back into the game, but as a bonus item instead, replacing bonus chips.

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Toon Villain Star
In Toon Villain, the star texture, along with other collectable items, rock a checkered pattern design. Other than that, the purpose and functionality the star serves to the game is nearly identical to Push The Ball.


HEART

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Asset Type: Health
Value: 10
Variants: Pink White or Neon
Debut: Toon Villain
Predecessor: Green Plus Sign

Description:
Traditionally in video games, a heart represents health, and touching the heart would fill up the health meter. If you level up in XP, you could potentially gain more health in the process. BUT THAT’S NOT THE CASE IN THE KILLEMONY UNIVERSE. Obtaining a heart to fill up a meter for loss health is an outdated mechanic design in my opinion.

In the Killemony Universe, there isn’t a cap on max health. That means if you grab a heart, you only add to the amount of health you already have, and your health can reach as high as you could possibly push it. You won’t need to worry about “leveling up” in order to higher your max health.

The only thing you’d really have to sweat about when playing games in the Killemony Universe is hitting 0 health, in which you die. Once dead, you go back to a minimum of 50 health.

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Neonic heart in Killemony
In Killemony, the neonic heart works identical to any white heart in Toon Villain and Painger, which grants a player +1000 Health.

Exemptions
Push The Ball is the odd game out when it comes to a health system. It would be completely laughable to give a ball “Health”. Instead, Push The Ball is a game that introduces one-hit deaths, unless you obtain a shield, in which you’re shielded from death until you get hurt.


XP CRYSTAL
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Asset Type: Health
Value: 10
Variants: Blue Pink
Debut: Toon Villain
Predecessor: Green Plus Sign

Description
XP crystals gives the player XP and adds to the player’s overall score. XP isn’t used in the traditional sense to “level up” a player. Instead, an equation of how much XP was obtained is used to determine how much power is given to the player. If the player dies, it IS possible to lose XP. Players lose half of their overall XP every time they die in-game.

Exception: In Push The Ball, XP Crystals don’t exist in physical form, but hypothetically as a GUI score, for example:
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XP in Push The Ball only serves as a score item and nothing more.


MAX COUNTER
There are a variety of score counters in the Killemony Universe with an objective to collect a certain amount of that particular item associated with the score counter. However, unlike many other games out there, if you reach a certain limit of nuggets, overall score, etc., you will be greeted with a “MAX” counter.
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Reaching a MAX counter for each type of score counter will grant the player a badge.


Push The Ball Assets

SUPERBALL
Description
A Superball is not obtainable. The player would have to purchase it as a game pass. The reason for this is because this was my first completed game, and the idea of a “Superball” was experimental and potentially game-breaking if I gave anybody the ability to obtain a superball. This idea would spill into later games that use “Hyperpowers”.


Toon Villain Assets

X GEM
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Asset Type: Multiplier/Boost
Value: x2
Variants: Purple Rainbow
Predecessor: Green Plus Sign

Description
Obtaining one of these gems will multiply any score item you touch by 2 for ten seconds.
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The purple variant multiplies score items by 4 for ten seconds.


Unused Assets

GREENS

Picture Unavailable

Asset Type: Currency
Successor: Nugget


POWERGLOW

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Appears Purplish and clumpy

Asset Type: Level Completion
Value: Completes Level
Debut: Toon Villain
Successor: Hyperock