Hello there, RobertTBS here! Today I’m going to show you how to create a gas station that Actually refills gas!
For this to work we need this place:
GasTesting.rbxl (154.6 KB)
This is the place where I started the scripting on it.
Make sure you enable ProximityPromt in beta features
Open up the place by pressing ctrl-o in studio. You will see 3 vehicles and 3 colored blocks.
There are 3 different vehicle types. Diesel, Gas, and Zap. (Zap is a shortened way I use for electric.
Red is normal gasoline
Green is diesel
Blue is electric.
Look inside of one of the pumps. you will see something sort of like this:
wait(.5) script.Parent.Triggered:Connect(function(Player) if Player.Character.Humanoid.Sit == true then print("Player sitting") if Player.PlayerGui["A-Chassis Interface"].Car.Value.Type.Value == "Zap" then Player.PlayerGui["A-Chassis Interface"].Car.Value.Fuel.Value = 1 end else print("Not sitting!") end end)
Changing the Car.Value.Type.Value == " " to “gas”, “diesel”, or “zap”, depending on the type of vehicle you would like to charge/refill.
Changing the Car.Value.Fuel.Value = to a different number changes how full the vehicle will get.
Now we’re going to look into the vehicles. Ignore the main localscript, and we’re going to go to the thing that makes this all work.
local maxFuel = 1 --Liters of fuel local car = script.Parent.Parent local fuel = car:FindFirstChild('Zap') or Instance.new('NumberValue', car) fuel.Name = 'Fuel' fuel.Value = maxFuel local car = script.Parent.Parent local isgas = car:FindFirstChild('Type') or Instance.new('StringValue', car) isgas.Name = 'Type' isgas.Value = "Zap" script.Parent.OnServerEvent:Connect(function(plr, amount) if amount then fuel.Value = fuel.Value - amount else script.Parent:FireClient(plr, fuel.Value) end end) fuel.Changed:Connect(function(val) if car.DriveSeat.Occupant then script.Parent:FireClient(game.Players:GetPlayerFromCharacter(car.DriveSeat.Occupant.Parent), fuel.Value) end end)
maxFuel changes the max amount of fuel, as you might guess.
isgas.Value = “” changes the type, (gas, diesel, zap)
The rest is for transferring to the main localscript.
Thank you for reading this! Make sure to ! See you next time!